Please describe your proposed solution.
> For easier reading and assessing our proposal please read this proposal with this link.
> It has clickable outline to parts & Vietnamese, Japanese version
== STORY ==
- Story: Obviously, most NFT games in the recent past only have a few boring gameplay, which are choosing character cards, moves, skills, and clicking to distinct victory and defeat in a few minutes. Because it is mainly for speculative players, who are not hesitating to delete the game if it does not make any income. Therefore, these games can not attract real gamers – who always pledge loyalty to their favorite games and support developer to develop them better. Or even in the mainstream gaming industry, we can take the failure of Final Fantasy XII as an example. Its gameplay was complained about a lot by gamers after publishing even though the graphic is great. So, great gaming experiences for gamers is one of the most painful points that all game have to try to make.
- Potential: If it can attract billion of gamers in the mainstream industry on-chained, it will create a huge wave of revenue which can multiply many times for both NFT and the traditional gaming industry. At the same time, those models that joined in the development of this market are also sustainable and long-lasting, unlike NFT games of the previous generation.
- Image of success: With thousands of game ideas for the entertainment of gamers in the mainstream gaming industry and association with the crypto world, Miverse will become a potential platform that can help these gamers on-chained on Cardano. As a result, it can create powerful communities not only for gamers but also for game makers, content creators, developers…
== CONTEXT ==
> "Story in a game is like story in a porn movie. It's expected to be there, but its not that important" - John Carmack
- Number of games released on Steam from 2004 to 2021
- Gamers flock to Steam in their millions, with the platform registering over 25.47 million peak concurrent users in May 2021.
- 5B downloads per month of apps built with Unity
- The Video Gaming Industry is now estimated to be worth $178.73 Billion in 2021, which is an increase of 14.4% from 2020. This is a marked difference to what was predicted in 2016 predictions, forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures demonstrating that we could see a further acceleration in growth.
- As the research of remarkablecoder.com there are 33554 games on Steam, 199 games on Uplay, 3125 games on GoG, 327491 games on Google Play, 811911 games on the App Store, 1893 games for the PS4, 1760 games for the Xbox One, and 2330 games for the Nintendo Switch.
== PROBLEMS & SOLUTIONS ==
PROBLEM
- NFT games, and crypto games at the moment are not for real gamers
- Crypto game model is unstable and short-term, causing damage for investors
- Speculators and investors of gamefi are starting to distrust gamefi models at the moment due to unstability.
- There are not any NFT games at the moment that has a stable model for investors.
- Gamers in the mainstream gaming industry also want to play-to-earn but crypto games at the moment do not suitable for their entertainment needs/ experiences
HOW MIVERSE SOLVE IT
OVERVIEW CONCEPT
A strategy game that pits warships against each other in space (3-3 or 5-5). The game shares the same maps and assets with the mmorpgs that Miverse will release at the end of phase 3. This game in order to create a first and easier approach to Miverse's target users - gamers in the mainstream gaming industry.
For the overview of the game, please visit here
THIS GAME WILL ATTRACT THEM BECAUSE OF
- A new kind of game but familiar to players because it shares similarities with MOBA game
- Simple gameplay and short playing time (5~15 minutes)
- Can play with friends
- Completely free-to-play
- High quality of graphics (asset & effect) for game lovers, not for financial believers.
- Assets and environments have interesting stories
OUTPUTS
- 2 battlefields with diverse assets & items - CNFT
- Game mechanic
- In-game characters, battleships, light fighters, items… are general for all of Miverse, and items, assets of the battlefield
- Game mechanic designs
== WHO & WHY THEY LOVE IT? ==
GAMERS
This is the main object aimed by the solution of this proposal. The development of this proposal will attract and gain support from this object. Because:
- They have a new type of game to play
- A new style of game play to play
- It will help players to be more understanding about the Miverse game asset, character, and ships for further use in Miverse Multiverse
GAME MAKERS
The development of new gameplay for gamefi industry will promote game makers to invest their time and effort to grow more quality ideas. And with the development of this proposal will support game makers to:
- Have shared assets that they can use for their game ideas
- Create a motive for them to expand their crazier ideas than those at the moment.
Please describe how your proposed solution will address the Challenge that you have submitted it in.
The technical and oriented foundation of the Cardano platform is a highly adaptable platform for the future development of gaming environment and ecosystems, in addition to affecting metrics related to gaming development such as:
- The number of players from the traditional market switched into Cardano ecosystem, which adds up to the number of people that accepted the platform
- Number of ideas for development on the platform
- Number of CNFT developed on the platform
- Number of ideas, and projects about technology that supports the development of gaming
- Attract and increase the number of game makers, artists, game designers, game developers to Cardano platform
Then Miverse to grow this proposal, as well as the whole Miverse project, would help to:
- Create a flow of investment from the mainstream game industry to this platform
- Create a flow of investors from others to this platform thanks to the sustainability
- Impress both the gaming and blockchain market
- Increase the number of projects about technology, foundation, and infrastructure to serve both gaming and the blockchain industry. For example graphic/ file rendering, scaling…
What are the main risks that could prevent you from delivering the project successfully and please explain how you will mitigate each risk?
Except for the common challenges to the whole project as you can check here in our master proposal. For this proposal, we do not have any technical problems when conducting. It also is being operated without funds and we are paying for ourselves. Therefore, the biggest challenge of this proposal is:
NOT GETTING FUND
CHALLENGE DETAIL:
The production of mainstream and quality games requires a large amount of money and time. Although we do have the experience to minimize the cost and do have an amount of money to invest in this part, that amount of money is still not enough to develop gameplay with a battlefield that has quality down to the best details.
HOW WE SOLVE IT:
In case we are not funded in this proposal, we still have the possibility to operate the proposal with our own money but with less quality, less quantity, and less variety of assets on the battlefield. Then we will still develop the premium quality version that we have been aiming for, but the timeline for that final version will be slower.
BESIDE ABOVE-MENTIONED CHALLENGE, WE ALSO FACE GAME MECHANICAL CHALLENGE
For players, developing a new kind of game is a significant technical risk. Because it is necessary to have harmonious in-game stats, which create effects and excitement for players in the most appropriate way. That is the reason why we decided to choose a hybrid genre between MOBA and chess games, the combination will create new gameplay while keeping the old one. It also helps make use of old mechanics, while creating a new genre to challenge players. In addition, we will also arrange a game release schedule with testing times and demos to adjust the game in the best way before officially hitting the market and convincing players.