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hungryproton own proposals

Community Reviews across funding rounds

24
Total reviews
Addresses Challenge
3.63 Star
Feasibility
4.63 Star
Auditability
4.38 Star

Proposals Across Funding Rounds

0
Completed
1
Approved
2
Proposed
₳0
$17K
Requested
₳0
$8K
Awarded
₳0
$6.7K
Received

hungryproton Proposals (7)

3D-Level editor for game-devs

$60,000 Requested

<p>Content creation for level-based games in 3D is very resource and time-consuming. There is no open source modular framework for game devs.</p>

Fund: Fund 6 Challenge: F6: Developer ecosystem
not approved Requested 5.97% of the fund.
4.17 (12)

Play-to-learn-and-earn DID-Platform

$33,600 Received
$33,600 Requested

<p>Millions of people are excluded from invaluable learning material and business opportunity due to their location, language or infrastructure</p>

Fund: Fund 6 Challenge: F6: Atala PRISM DID Mass-Scale Adoption
completed Awarded 13.44% of the fund.
3.22 (18)

Procedural 3D content creation tool

$9,000 Requested

Solution: ProtonGraph is a FOSS software designed for game development. It can generate content both beforehand and at runtime.

Fund: Fund 7 Challenge: F7: Open Source Developer Ecosystem
over budget Requested 4.5% of the fund.
4.11 (9)

Procedural 3D assets generator

$6,667 Received
$8,000 Requested

Solution: ProtonGraph is a FOSS software enabling easy 3D content generation for everyone, even for non-technical people.

Fund: Fund 8 Challenge: F8: Open Source Development Ecosystem
funded Awarded 0.667% of the fund.
4.27 (15)

Aedou, Learn Languages Together (2)

$57,600 Requested

Solution: Aedou is a new, inclusive & meaningful distributed multiplayer game for language acquisition and to enable/strengthen global communication.

Fund: Fund 8 Challenge: F8: DApps and Integrations
over budget Requested 2.304% of the fund.
4.75 (12)

Aedou - Realm of Languages

$46,320 Received
$57,900 Requested

Solution: Aedou, an accessible/inclusive play-to-learn-and-earn MMO. Learn and teach languages together in engaging, safe, active & explorable worlds.

Fund: Fund 8 Challenge: F8: Gamers On - Chained
funded Awarded 11.58% of the fund.
4.42 (12)

Aedou - the Language Learning Game Quick Pitch

$104,000 Requested

Solution: Aedou is a free collaborative multiplayer game, designed to learn & teach languages together in engaging, safe, active & explorable 3D-worlds that are built, governed & inhabited by the community.

Fund: Fund 9 Challenge: Dapps, Products & Integrations
not approved impact proposal Requested 1.325% of the fund.
4.87 (15)

Monthly Reports

Since the last report, work happened on two main fronts: UX and code.

User experience:

  • A new UI theme was made with accessibility in mind. Contrast ratios have been improved and margins / padding are now consistent across the application.
  • The graph node can grow quite large, and exposing the important parameters is a central feature. The process is now a lot less convoluted and only takes two clicks.
  • When creating a new graph, It's no longer required to save it first before editing it. This makes it easier for new users to experiment before committing to a file name.
  • Built-in documentation is back, and the API has been improved.

Source code:

  • Heavy refactoring was done:
    • Lots of code had to be upgraded to the latest Godot version (Beta 9)
    • Core and view are now properly separated, this was especially painful before whenever we added new features to the base node class since all the rendering and model were mixed, with no clear separation of responsibility.
    • The save/load manager is now decoupled and can handle multiple files versions. This makes backward compatibility much more robust and easier to implement.
  • Nodes are no longer embedded in the application binary
    • This means anyone can now create their own nodes without having to compile anything.
    • This used to be a huge blocker for many users, (especially when ProtonGraph required a custom build of Godot with special modules). We can now expect an increase in the number of contributors, with people offering custom nodes packs.

ProtonGraph is now in a place where fixing bugs and adding features is a lot easier than before. First beta is still scheduled for the end of the month, once most of the previous nodes are back. In the meantime, all the work done so far is available on the GitHub repository, on the 4.0 branch: https://github.com/protongraph/protongraph/tree/4.0

Disbursed to Date
$6,667
Status
Still in progress
Completion Target
2. In the next 3 months
Comments 0

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There's nothing else to share at the moment because of the reasons mentionned above

Disbursed to Date
$6,667
Status
Still in progress
Completion Target
2. In the next 3 months
Comments 0

Login or Register to leave a comment!

The project is going slightly slower than anticipated, but shouldn't impact the planned release date. Porting the software from the previous engine version to the new one is going along well with less roadblocks than anticipated, I'm hoping to get a working version by the start of July. From there we should be able to focus on new features.

Disbursed to Date
$6,667
Status
Still in progress
Completion Target
9/30/2022
Comments 0

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