not approved

GameChanger: IPS Program

$20,000.00 Requested
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Community Review Results (1 reviewers)
Addresses Challenge
Feasibility
Auditability
Problem:

<p>Direct limited incentives to newcomers and complex tooling will not guarrantee a continuous multilingual onboarding into Cardano</p>

Yes Votes:
₳ 18,586,689
No Votes:
₳ 20,303,733
Votes Cast:
159

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Detailed Plan

Counting with such a little budget in multilingual resources challenge we need to think about efficiency and sustainability of the requested funds.

Economical incentives surrounded by knowledge, tooling and community support not to newcomers directly, but to those influencers that can deliver multilingual content in their own countries can help to reach a continuos stream of diverse public into the Cardano space, even more if this newcomers are future builders and Catalyst proposers.

Incentivized Platform Seeding (IPS): The idea is to economically incentivize popularizers, teachers, influencers to not only publish learning tutorials on their own languages on free to access social and media platforms but also to ask them to do it on monetized e-learning platforms to help them start micro-business models for them that make their seeding efforts sustainable on time and encourage them to keep doing it once we run out of budget to finance their efforts.

Current Cardano community hubs on the web will serve as recruitment, planning and also on facilitating open meetups to capture new multilingual public and help them grow their user base as well. Newcomers will be derivated to Catalyst and crowdfunding hubs to start thinking on their next steps towards building on Cardano.

Also the idea is to focus on basic Cardano wallet usage tutorials but mostly on simple dApp integrations to seed future builders and posible Catalyst proposers from other countries into Cardano. Nowdays there is a wallet that is commited to facilitate dApp integrations through simple URL connectors that can be used not only on websites and apps, but also on email, social and messaging platforms, and this can be built by no-developers because they are almost no-code based, users can generate them using a very simple JSON script called GameChanger Script. Here is a simple "minter tweet" to try this out:

<u>*https://twitter.com/GameChangerOk/status/1433861451618426880?s=20*&lt;/u>

GameChanger Wallet is a highly humanized and gamified wallet commited 100% to lower the entry barrier for students, entrepreneurs, junior developers and people in general around the world.It's primary goal is to allow people focus on what really matters rather than loose attention on device requirements, non intuitive user interfaces, and high level coding skills requirements.

GameChanger Wallet is going to be improved over time to allow internationalization but in the while as many pioneers around the world do their first steps on english written products first, we propose to start that way as well to make a first iteration of this onboarding project.

Funds to popularizers are going to be delivered upon results like posts on platforms, tutorials delivered, meeting attended, etc..

<u>Funds for Internationalization first steps, smart contract support and infrastructure scaling is being asked on this other proposal:</u>

<u>Budget breakdown:</u>

  • Most of the funds are for popularizers to cover content in 15 number of different languages (it can vary), delivered after requirements are fullfilled [$1000 x 15 ] $15000
  • Support and community hubs expenses $3200
  • Contingency for scaling wallet infrastructure if the other proposal does not prosper. (Dandelion APIs colaboration) [$300 x 6 months] $1800 . In case of not needing this, we can grow the number of popularizers with it.

<u>Auditability</u>:

  • Social and e-learning platform metrics
  • Wallet geographical and usage metrics
  • success stories from users and popularizers
  • Community hubs feedback and attendants metrics

<u>How success looks like since funding event?</u>

  1. Day zero BC (Before Catalyst): Wallet is online already, and it is being improved everyday. The recruitment for popularizers will begin. In-deep coordination talks with Cardano community hubs will start.
  2. After 3 months: Popularizers will be recruited. Talks, documentation, code examples and tutorial will be shared. They will be already making and publishing their content. Payments will be delivered upon publishing objectives.
  3. After 6 months AC (After Catalyst): Content will be already online, bringing new students, developers and even entrepreneurs from different countries and languages to Cardano. Community hubs will recieve them and point them to Catalyst to power their projects and for growing voting participation.
  4. After 12 months: Popularizers will be earning income and became incentivized to keep doing it. More builders from different languages will join. The wheel will be rolling by itself.

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