Please describe your proposed solution.
The problem:
Despite the natural benefits blockchain integration provides for video games, especially card games which place maximum importance on the user’s ownership of cards, blockchain-based games currently have difficulty competing in the broader gaming market.
Our approach:
We will develop a true online trading card game experience that will rival the largest games in the genre, with a deep interactive world filled with massive multiplayer social elements similar to those found in roleplaying games.
With social elements in the forefront, and a complex alien world with its own lore, history and mythology in the background, OctoWars aims to inspire a sense of awe and adventure few games can match.
In addition, careful balancing and ground-up redesign of how trading card games play will offer a highly competitive experience expanded upon with player guilds and tournaments, complemented by a cooperative boss raid system tied to an explorable world map, creating an experience which transcends the relatively compact genre of card games.
This is all possible thanks to blockchain-based technology, allowing us to provide players with true ownership over their own cards and certain other assets in the game world. An open market will make it possible for players to freely trade or sell their in-game belongings.
Engagement and impact:
The target audience is primarily PC gamers, especially those with an interest in card games. The expected audience is expanded by board gamers and members of the Cardano ecosystem who may find interest in branching
More about the project:
The complete ruleset for the game is available in the form of a manual:
OctoWars Manual - Public Version.docx
A primarily visual showcase of the game’s identity is available in the form of a presentation:
How does your proposed solution address the challenge and what benefits will this bring to the Cardano ecosystem?
Our project aims to compete with other popular entries in the genre of online card games, all while using blockchain technology to provide true ownership over in-game assets (primarily cards) to players. This way, we will attract gamers who were previously uninterested in Cardano.
By requiring all players to own a crypto wallet, we will directly introduce our playerbase to the Cardano ecosystem. Our focus on social gameplay elements will create another sub-community within the Cardano ecosystem, not only increasing the number of people in the ecosystem, but also opening it up further to gamers who might not already have blockchain related interests.
How do you intend to measure the success of your project?
The main metric by which we intend to measure our project’s success will be the active player count. Both the actual number of active monthly players, as well as whether that number is trending upwards or downwards and at what rate.
The second metric will be the volume of transactions over in-game assets such as trading cards (transferred between players), card packs and cosmetics (bought directly from the game store).
Tertiary metrics include player retention rate, average length of a gameplay session, churn rate after a gameplay session (as a negative metric), as well as the game’s popularity in other media, such as videos and streaming.
Please describe your plans to share the outputs and results of your project?
Our website is currently under development and will serve as the primary output of features and content, including hosting the game itself, lore, artworks, as well as a newsletter and blog-style posts about the game.
The secondary output platform will be Twitter. Through Twitter we will be posting monthly video updates talking about both the design and development going into Octowars, as well as sharing our reasoning behind most important decisions, and allowing those interested in the project to communicate with the team behind Octowars.
A tertiary output idea is a Discord server, which is currently not a top priority, but is a planned addition. Discord allows the most direct channel of communication with the Octowars team, but is generally the worst way to consistently reach the community consistently with weekly or monthly updates.