over budget

AdaQuest GOBLINVERSE Cross Spring

$39,000.00 Requested
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Community Review Results (1 reviewers)
Addresses Challenge
Feasibility
Auditability
ソリューション

メタ)ゴブリンバース第1弾モジュール「クロススプリング」の作成 エイダクエストの世界における交流と住居の場。 (コンセプトアート参照)

Problem:

AdaQuest community is asking for a place to socialize & housing! Therefore a use case for our native QuestToken (QTS) needs to be deployed.

Yes Votes:
₳ 34,335,562
No Votes:
₳ 17,312,030
Votes Cast:
175

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[IMPACT]

<u>Intro:</u>

AdaQuest is a game project combining <u>three</u> different game phases into one whole Fantasy World Game Experience. In the meantime, we have also brought our own native token into circulation. The token can be purchased by delegating it to our pool(QUEST). It will also be possible to purchase it on one of the well-known Cardano exchanges in the near future.

<u>The QuestToken (QTS) offers the following benefits:</u>

  • 20% discount on all our available NFTs.
  • The purchase of so-called cosmetics (skins, tribals, housing decorations, crests, etc.)
  • Access to the (meta)Goblinverse

<u>Cross Spring - First town of the Goblinverse</u>

IMPORTANT: We have already started a concept for this feature. So we will not start from scratch!

With the Goblinverse we like to introduce the Metaverse to the players of AdaQuest. Since we realize that currently, over 500 Apps are using this “buzzword”, as always, we decided to do it differently. As old-school gamers and pen & paper veterans, we like the idea of owning a piece of your territory. Even if it is just to place there a tavern for business. That's where Cross Spring comes into play.

For now, we like to make these features available in Cross Spring:

  • Enables the housing feature for your tribe or you
  • Setup options within the buildings or compound
  • Acquiring land parcels and placing property in select areas within Ada
  • Properties like shops, houses, mage towers, resources, caves or even temples, etc.
  • Building communal families and socializing with other users

As you can imagine <u>this is not "only" about</u> owning a piece of land in AdaQuest. The mechanic will allow you to set up the building you have placed on your parcel. Similar to Animal Crossing, The Sims, or Harvest Moon.

Metaverse is already key in taking the next step in the crypto virtual goods business. As last year NFTs were the place to be, we think that this is the logical addition <u>to cover this challenges problem statement:<span class="ql-cursor"></span></u>

!Mass Adoption!

Adding more content is always a good way to generate revenue within the gaming business. Since Red Potion Studio is more focused on the mantra - GAME experience First - bringing the housing & socializing feature to AdaQuest will let the owners and fans of our NFTs deep dive into the World of Ada. Further, it will make every gamer as loyal as possible. Since beside the NFTs the people will own a place forever in this virtual world, once they claim it!

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Main focus - AdaQuest Development

> Game experience FIRST!

>

  • Hand-drawn graphics
  • Different game modes for different target groups & player styles
  • Deep Lore related to the Cardano blockchain (names, places, people, etc.)

> Reaching for a wide gamer-centric user base

>

  • Real free to play model without any paywall or pay2win
  • Easy and user-friendly game-account/marketplace experience
  • Involving the community into the development
  • Fair prices and no power creep related NFTs

> Ensuring the development cycle

>

  • Using our native on-chain token(QuestToken) for marketing and further funding
  • Reaching out to DEX and SEED funding platforms related to Cardano (e.g. kick.io)
  • Collaborate with other developers from the Cardano ecosystem
  • Onboarding young talents through AdaQuest into the Crypto world

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Marketing

Once completed we will communicate this through our social media and game-related channels. We also will use our business network from the games & entertainment industry. Showing and promoting AdaQuest with different partners like IGN, Checkpointhub, GEE Magazin, and of course a lot of Influencers, Podcasters, YouTubers, and Cardano Partners like Playermint, Muesliswap, or Cardano SWARM!

Key Marketing Strategy: <u>Organic, steady, and healthy growth without useless pseudo Influencer and social media spend!</u>

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Our KPIs

Even if we are free and not at the "mercy" of a big publisher or investor, budget and time are always issues when it comes to creating games. As an independent developer, the biggest risk is that you will run out of money or dev power. Either someone will try to sell you a service he/she can´t deliver in time or someone create something you already paid for, but in the end, it is useless for your project :(

To mitigate this, we work only with people we already know and meet in RL or worked before with them. Sometimes we receive recommendations or test young talents before offering them a contract. Our working and project experience will ensure to keep track of the budget and put enough into our reserve to be prepared for turbulences and struggles, which sometimes you can´t avoid.

<u>That´s why we will track & measure this:</u>

  • New user accounts after releasing a feature (after adding Goblinverse)
  • Budget spend vs. Revenue after the feature release
  • Website Visits, Page Impressions & Views (also YT, Twitter, etc.)
  • NFT Sales & Land claims (after adding Goblinverse)

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Target Groups

Primarily:

  • Fantasy, RPG & pen & paper fans and nerds
  • Virtual world fans & Influencers
  • Housing & Metaverse enthusiasts

Secondary:

  • NFT & blockchain connoisseurs
  • Hand-drawn art lovers

Tertiary:

  • Gamers
  • Curiosity-seekers

Challenges

  • Blockchain-related updates/upgrades that can influence our development
  • Providing user suggested feature upgrades
  • Creating more than just a plain map with "shitty" GFX and calling it Metaverse!
  • Delivering the promised concept in time and budget

Risks

  • Generating technical debt through "bloat" feature sets
  • Compensation of non-productive time
  • Unforeseen technological obstacles

Our risk management includes the experience we have gathered within the last two decades in games development. We avoid already some of the risks by clearly communicating our steps and taking precautions NOW! That´s why we never will drop a version, because for the sake of releasing something. However, we use some of these tools to help us minimize the risk:

  • Only one weekly team meeting (tasks are distributed to each division)

  • Tracking & documentation with JIRA & Confluence

  • Overall quick communication through Slack

  • Learning & optimizing processes by reflecting everyone's working style

    [FEASIBILITY]

– Q2 - Q3 2022 –

June 2022

--> Finalizing the Concept

<u>Main focus for this month</u>

  • Bringing the concept into the development phase
  • Creating assets like shops, houses, mage towers, temples
  • Supervision from the coding team for feasibility (settle the first needed features)
  • Weaving stories & demographic lore Infos
  • Preparing marketplace integration (QTS, NFTs, Filter option, etc.)

<u>Goals for this month</u>

  • Setting up everything for integration

Staff: Game Designer, Art Direction, Illustrator, Lore Master, Tech Lead

July 2022

--> Integration Phase

<u>Main focus for this month</u>

  • Finalizing the Cross Spring map
  • Marketplace/Website integration
  • Testing

<u>Goals for this month</u>

  • Releasing the first testing candidate

Staff: Game Designer, Web Developer, Tech Lead, Testers, Illustrators

August 2022

--> Polishing & Testing

<u>Main focus for this month</u>

  • Feature freeze
  • Testing & polishing
  • Balancing

<u>Goals for this month</u>

  • Pushing the release candidate V1.0

Staff: Game Designer, Testers, Tech Lead, Web Developer

QUEST & Stories mode development team:

Coding (incl. Web Development) = 8500$/month

--> 2,5 months == 21,000$

Two testers = 1690$/month

--> 2 month == 3,380$

Game Designer = 3100$/month

--> 2 month == 6200$

Illustrator = 2500$/month

--> 2 month == 5000$

Art Direction = 3000$/month

--> 1 month == 3000$

Overall estimated spend == 38,580$

--> Rates & times are estimated on experience in the past!

<u>Coding Lead:</u> Dirk worked for Ubisoft, founded two gaming studios as a Dev Lead, and is currently working as a Technical Architect. He is the go-to guy, well in everything tech-related. Besides running and tracking our stake pool he is doing his magic to create the foundation for our project. 20 years of experience! IF var string = "you are looking for a coder?" THEN result="Dirk"

(LinkedIn: <https://www.linkedin.com/in/dirk-potulski-71313428>)

<u>Art Direction:</u> Christian is our Illustrator and UX Designer with more than 15 years of professional work in digital art, gamification, interface- and app design in the industry. Starting as a big fan of the classic "point & click" adventures (e.g., Monkey Island, Beneath a Steel Sky, Day of the Tentacle) on DOS and hoarding tons of comic books, he turned his geek hobby into an ever-expanding full-time job!

(LinkedIn: <https://www.linkedin.com/in/christian-hayungs-9ba22457>)

<u>Strategic Advisor & Founder:</u> Marcin worked in marketing, sales, and project management for THQ, Ubisoft, CI Games, Daedalic Entertainment, and Rockstar. In the past 10 years, he has helped some start-ups in their initial phase, and he will also provide guidance for the Cardano gaming community, as well!

(LinkedIn: <https://www.linkedin.com/in/marcin-kugla-a92b5964>)

<u>Game Design & Balancing:</u> Alex worked as a creative director at Ubisoft's campus and as lead developer of Faith and Honor Barbarossa. He has considerable experience researching psychological and neurological sweet spots in game-based learning. With over 4 years of experience in game design, Alex is geared to bring the best gaming experience to AdaQuest!

(LinkedIn: <https://www.linkedin.com/in/alexander-cimpeanu-b9507a112>)

Michael is the second guy and is mainly responsible for game design and balancing. He holds a degree in business administration and had a lot of experience as a QA Tester in the EA environment.

(LinkedIn: https://www.linkedin.com/in/michael-fischer-574678212/)

**<u>Lore & Finance: </u>**Thomas is the oldest financial expert within the team. His knowledge about movies, games, and fantasy worlds is immense. He currently tries to tie the stitches to bring the world of ADA to life. Otherwise, you can find him on some LARP battlefields on our planet. Soon probably also on ADA! Oh, and did we mention that Thomas likes magic tricks? We did…

Freelancers we are working with:

<u>Artists, Illustrators, Animation, Design</u>

Ann-Kathrin Raab - <https://www.linkedin.com/in/ann-kathrin-raab-8b1815184/>

Robert Schneider - <https://www.linkedin.com/in/robertschneider138/>

Celine Zirkel - https://www.linkedin.com/in/celine-zirkel-62304b220/

Oleg Gorshkov - https://www.linkedin.com/in/gorshkov-oleg-3408468a/

<u>Coding</u>

Viktor Machnik - https://www.linkedin.com/in/viktor-machnik-98b9031a8/

Pashka Barkhatov - https://www.xing.com/profile/Pavel_Barkhatov

Daniel Fischer - https://www.linkedin.com/in/daniel-fischer-29004b220/

<u>Webhosting</u>

https://www.winterrabe.net/team

[AUDITABILITY]

As already mentioned in the Risk Management section**[IMPACT]**, next to the KPIs, we also use well-known tools like JIRA, Github, and Confluence to track our progress.

However, we develop AdaQuest based on our<u> internal roadmap</u> and the milestones we have set. In doing so, we set realistic goals and report them as we achieve them through our social channels. Progress is documented and discussed with the team every week (Mondays). After that, we update our roadmap and take the next step within the development.

Releasing a first detailed and bug-free version of our Goblinverse with these listed features:

  • Claiming your parcel through our marketplace with QTS or ADA
  • Placing objects outside on the property
  • Detailed Cross Spring map with zoom & rotating features

Achieving this will be the main criteria for success!

AdaQuest was already funded in Fund5. Since then we manage to become well known within the Cardano ecosystem (Gamers On-Chained challenge was initiated by us). Besides founding Red Potion Studios, we have hired people, started to develop AdaQuest, created a Web portal with user management & tools, and build a mission statement & vision for the whole AdaQuest project.

Without the initial Catalyst funding, this would never happen!

To all the VOTERS from Fund5 Thank you for this chance!

Nevertheless, as we stated in Fund 5 already:

Our project with the three planned game phases (ARENA, Dungeon Crawler, Skirmish Battlefield - https://ada-quest.com/howto#future) and additional features like GOBLINVERSE needs a much higher budget. So all our proposals here are aiming to get additional support. Every missed funding from Catalyst will protract development, because of the nature of such a gaming project. As always we are keen to hear your thoughts. You are welcome to comment!

<u>So far our Catalyst proposals:</u>

Fund 5 - DApps & Integrations (funded - 100K$):

https://cardano.ideascale.com/c/idea/351663

Fund 6 - DApps & Integrations (NOT funded - 75K$):

https://cardano.ideascale.com/c/idea/365863

Fund 7 - Gamers On-Chained (NOT funded - 55K$):

https://cardano.ideascale.com/c/idea/382933

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