Please describe your proposed solution.
Cardania Educational Game is a board game that uses traditional elements such as dice, an hourglass, a board and puzzle cards, and can be played in teams or individually. The objective is to overcome puzzles and certain activities in order to simulate the operation of the blockchain, and more!.
It’s Educational Board Game with dynamic difficulty where participants draw cards from different decks in order to advance through the board in the fastest way possible, all while earning rewards as they progress and affecting the board mechanics by means of "Smart Contracts"
If you want to know more details of the game mechanics, look at the attached file called “game mechanics”.
(https://drive.google.com/file/d/1BZeWqWj5QKEFfUslnbMgXelgsrWdLXqZ/view?usp=sharing)
But the proposed solution is not limited to the creation of the board game, this proposal extends to bringing events designed to teach basic blockchain concepts to 200 Colleges / Technical Institutes in Ecuador in the span of a year.
It should be noted that in order to carry out the educational events, we have created a scaled replica so that students can learn in a fun way and grouped into teams
If you want to know more details of the events designed to teach basic blockchain concepts, see the attached file called “mechanics of the game”. (https://drive.google.com/file/d/1BZeWqWj5QKEFfUslnbMgXelgsrWdLXqZ/view?usp=sharing)
How does your proposed solution address the challenge and what benefits will this bring to the Cardano ecosystem?
I believe one of the main objectives of the Challenge is to onboard new members into the world of blockchain and Cardano; this game will do exactly that! And not just technical people, it's aimed to get everyone educated about the technology in a fun manner
- Number of players: + 6000 players.
- Number of wallets created: + 800 wallets.
- Colleges/institutes introduced to blockchain technology: 200
How do you intend to measure the success of your project?
The progress and development of the project are measured in compliance with the following criteria:
- Number of board games delivered to schools / technical institutes after the learning session.
- Number of players participating in the game.
- Number of wallets created
Please describe your plans to share the outputs and results of your project?
Our strategy is based on making a connection with the rectors of the colleges / universities to inform them of what the project is about, an activity that is planned throughout the project cycle.
The main beneficiaries are the students, since they participate in a learning process