not approved
"MINING" educative board game
Current Project Status
unfunded
Total
amount
Received
$0
Total
amount
Requested
$9,420
Total
Percentage
Received
0.00%
Solution

Create a boardgame that teaches basic concepts of blockchain in a didactic and fun way without the need for technical jargon.

Problem

Despite all the blockchain education initiatives, there are no mechanisms to bring this knowledge to people with no technical backgrounds.

Addresses Challenge
Feasibility
Auditability

Team

1 member

  • download
  • download

[IMPACT]

Mining Educational Game is a board game that uses traditional elements such as dice, an hourglass, a board and puzzle cards, and can be played in teams or individually. The objective is to overcome puzzles and certain activities in order to simulate the operation of the blockchain, proof of work, and more!

I believe one of the main objectives of the Challenge is to onboard new members into the world of blockchain and Cardano; this game will do exactly that! And not just technical people, it’s aimed to get everyone educated about the technology in a fun manner.

Risk:

  • Delay in the delivery of preliminary designs.
  • Unforeseen bugs in the game, at each phase of testing.

The strategy to mitigate these risks consists of holding constant meetings with the designers so that the deadlines and objectives are met, with respect to bugs that arise in the tests, these will be systematically evaluated and resolved in each iteration of the tests. Rest assured, the teaching objective of the game will not be compromised.

[FEASIBILITY]

Despite already having an initial design that I’ve tested myself with other individuals, prototyping will be done in trial-and-error iterations; until achieving a game mechanic that is clear, participatory and fun; There will be 4 stages, each stage includes the following activities:

  • Card graphic design

Design and adjustment of the cards used in the game, this activity is recurring.

  • Dashboard graphic design

    Design and adjustment of the board, this activity is recurring.

  • Letter printing

    Impression of the models that are tried on the playing cards.

  • Board printing

Impression of the models that are tried on the playing cards.

  • Proof

    Adjustment in game mechanics.

  • Creation of the prototype (packaging, colors and final designs)

    This activity is performed at the end of the iteration.

Stage 1: 2 weeks

Stage 2: 2 weeks

Stage 3: 2 weeks

Stage 4: 4 weeks

Layout: USD 3000

Graphic Designer: USD 3000

Playing card printing: USD 1120

Board creation: USD 300

Trial (x4): USD 2000

TOTAL: USD 9420

As of now, it’s just myself leading and doing majority of the work; I’ve taken apart a lot of Rubik’s Cubes, and decks of cards in the process to build initial models, and test the mechanics; but the goal is to hire:

1x Designers

1x Illustrator

And cover some initial packaging costs.

[AUDITABILITY]

  • Progress Reports showcasing imagery, and photos of the iterative designs.
  • Number of tests performed.
  • Number of players who tried the game mechanics.

Success would be measured by obtaining the proof of concept of the board game with the entire mechanism developed.

This project is an entirely new one

Community Reviews (1)

Comments

close

Playlist

  • EP2: epoch_length

    Authored by: Darlington Kofa

    3m 24s
    Darlington Kofa
  • EP1: 'd' parameter

    Authored by: Darlington Kofa

    4m 3s
    Darlington Kofa
  • EP3: key_deposit

    Authored by: Darlington Kofa

    3m 48s
    Darlington Kofa
  • EP4: epoch_no

    Authored by: Darlington Kofa

    2m 16s
    Darlington Kofa
  • EP5: max_block_size

    Authored by: Darlington Kofa

    3m 14s
    Darlington Kofa
  • EP6: pool_deposit

    Authored by: Darlington Kofa

    3m 19s
    Darlington Kofa
  • EP7: max_tx_size

    Authored by: Darlington Kofa

    4m 59s
    Darlington Kofa
0:00
/
~0:00