Detailed Plan
- Game is a virtual world, minors control an in-game avatar
- Players are given a certain amount of test ADA or native token to spend on items in game
- Financial education is taught through in-game missions/tasks involving spending choices, savings, morals and value (customized for different cultures/countries… initially Kenya and USA)
- Players are rewarded for making responsible financial decisions
- When players turn 18, they are rewarded with real ADA (Must meet some certain in-game requirements/milestones)