over budget
Cardano Playground - Fun Tutorials
Current Project Status
unfunded
Total
amount
Received
$0
Total
amount
Requested
$62,300
Total
Percentage
Received
0.00%
Solution

カルダノの学習プロセスを加速させるチュートリアルを構築し、若者が主要なプログラミング言語としてPlutusを学習することを奨励する。

Problem

Learning blockchain is not an easy process for youngsters, especially secondary school or college students, at least not fun enough.

Addresses Challenge
Feasibility
Auditability

チーム

3 members

[IMPACT]

Cardano is an amazing network and community. We would love to see more developers joining us, especially young people.

To encourage people developing in the Cardano ecosystem, we introduce Cardano via an interactive coding tutorial, which is analogous to online scripting learning platforms and Apple Playground. A normal college student can easily get a taste of what is software programming, how the development process goes, what can be done, and how the codes should be written, on the Playground.

To make it fun, there will be a story throughout the whole learning journey. Young people would be able to follow the story to go through the learning process. After they finish the class, they would be able to have a cardano NFT certificate.

Basically, we want to let young people go through the process of no knowledge in blockchain at all to write their first simple smart contract on the Cardano blockchain in a fun way. Thereby increase the number of developers playing on the Cardano blockchain.

We adopt the “get a taste first” approach to lower the entry barrier for potential blockchain developers and encourage them to try out Cardano.

The platform will greatly increase the number of the Cardano developers, especially the new generations, as result in a wider adoption of the technology, and eventually promoting the whole ecosystem growth. Also, the platform will create a new career opportunity for those who want to advocate the blockchain industry, and especially the Cardano ecosystem.

Youngsters using the Playground will be able to:

  • Learn basic programming skills
  • Learn the foundation of blockchain
  • Write codes with result checks

STEM educators using the Playground will be able to:

  • Teach programming skills using Haskell
  • Teach introductory courses of blockchain (technical parts)

References:

Possible Future Direction:

  • Encourage secondary schools to adopt the teaching material in STEM classes or extra curricular activities, which is a common practice in the South East Asia region.
  • Certification after attending and passing all online lectures
  • Community of alumni from the Cardano Playground
  • Discussion board on Cardano Playground (just like the community of https://leetcode.com)

We will be able to address the following key metrics of the challenge:

  1. Filling in gaps defined in the exploration stage.
  2. Number of developers actively building on top of Cardano
  3. A sense of community and conversations. Having people around to talk with.

We are a platform for young people to have a taste of Cardano even they do not have any blockchain knowledge when they are still exploring. We hope that via a fun experience, they would join the Cardano space as developers.

Via discussion boards, they can also discuss what’s a better solution like what happened in the communities on https://leetcode.com

Challenge 1: Take time to do user testing to make difficult knowledge easy to understand to young people.

Challenge 2: How to pack knowledge into a storyflow to be engaging enough for young people. Currently the attention timespan of people is becoming shorter and shorter. We need to be engaging enough to catch attention.

[FEASIBILITY]

3 Month

  • Develop the playground for Cardano new-comers
  • Online scripting engine that can compile simple Haskell
  • Engaging and interactive website for basic knowledge of blockchain and cardano
  • Online tutorial set that a user can follow to have a step-by-step journey for learning Cardano

6 Month

Continuous improvement on the platform

  • Enhancement on mainly the graphics and illustration on the concepts of the tutorials

Teaching material and examination sets

  • Build a set of teaching materials that allow school teachers to introduce Cardano without their self preparation.

  • Create test sets that one can take to train up their programming skills.

For Further Development

Open source tutorial builder

  • Create open-source tutorial builder so that the community can contribute their ideas and create their set of tutorials

Our proposed team formation

  • 1 Web3 Architects for system architecture
  • 1 Web3 Developers for Haskell development
  • 2 Web2 front end developers for building the web tool platform for developers
  • 1 Web2 backend developers for building underlying architecture for API endpoints and corresponding nodes

For the platform and web2 hosting, we will be using AWS as our cloud service provider.

Considering the balance between cost and efficiency, our founders will be the product lead and project lead at the same time.

We will also seek advice from external product and project experts, but in order to save cost we will adopt this in a voluntary basis.

This is preliminary. We will gradually adjust the number of manpower and manhours to efficiently control the pace and the accuracy of the deliveries. We are also welcome for open source when the foundation of the project is ready.

Budget Breakdown:

Period: 6months

Salary is based on market-rate.

3 * Founder: $2100/mo * 6 months = $12600

3 * Web2 Developers: $4,200.00/mo * 6 months = $25,200

2 * Web3 Developers: $3,500.00/mo * 6 months = $21,000

Cardano Gas-fees Budget: $1000.00

Cloud Hosting: $2,500.00

Total Budget: $62,300.00

Meanwhile, we are still balancing and optimising the cost. Feel free to give any advice! We are still exploring on cost and seeking volunteers (friends) to join the team.

Wistkey International Group (www.wistkey.com) is a hybrid software development and innovative consultant firm founded in Hong Kong. We specialize in providing mobile, cloud, and blockchain solutions using state-of-the-art technology.

Information technology is changing with each passing day, and Blockchain has become the main development trend in the current technology world. As a company developing information technology, Wistkey has also launched a product and service to develop Blockchain. We provide Blockchain Solutions which are DApp Development and NFT Project Consultation created on Ethereum, Solana, Terra, Cardano, and Zilliqa.

We are an international group of innovative individuals from Hong Kong, ShenZhen, United Kingdom, Philippines, Indonesia, and the metaverse (wistkey.ETH). At Wistkey, we have a wide range of interdependent departments closely working together which allows our teammates to participate in various projects, learn from each other, and grow together with the company.

Our clients range from startups like Widi (www.thewidi.com) to renowned NGOs like Unicef, and big corporations like SKY Group in the UK.

Under Wistkey International Group, we are also hard at work on growing and improving MamaHelper (www.mamahelpers.io), the world’s largest overseas foreign worker network.

The job platform allows domestic workers to find opportunities for work while also creating a safe and supportive community with the help of our 200,000+ members.

Apart from a job platform, MamaHelper also hosts international events for the growth and development of our community such as OFWs Got Talent, OFW MasterChef, and the OFW Academy.

[AUDITABILITY]

Weekly Commit at least once after kick-starting.

Bi-Weekly Release at least once after Week 3.

First demo at the end of Month 2

3 Month

  • 50 teenagers registration
  • 3 Business adoption

6 Month

  • 300 teenagers registration
  • 10 Business adoption

Teenagers are willing to learn using the Cardano Playground.

STEM classes are willing to adopt the Cardano Playground.

Meeting the KPIs:

3 Month

  • 50 teenagers registration
  • 3 Business adoption

6 Month

  • 300 teenagers registration
  • 10 Business adoption

N/A. This is an entirely new one.

SDG Rating

SDG goals:

Goal 1. End poverty in all its forms everywhere

Goal 4. Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all

Goal 5. Achieve gender equality and empower all women and girls

Goal 8. Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all

Goal 10. Reduce inequality within and among countries

Goal 17. Strengthen the means of implementation and revitalize the Global Partnership for Sustainable Development

SDG subgoals:

1.2 By 2030, reduce at least by half the proportion of men, women and children of all ages living in poverty in all its dimensions according to national definitions

1.4 By 2030, ensure that all men and women, in particular the poor and the vulnerable, have equal rights to economic resources, as well as access to basic services, ownership and control over land and other forms of property, inheritance, natural resources, appropriate new technology and financial services, including microfinance

1.a Ensure significant mobilization of resources from a variety of sources, including through enhanced development cooperation, in order to provide adequate and predictable means for developing countries, in particular least developed countries, to implement programmes and policies to end poverty in all its dimensions

10.1 By 2030, progressively achieve and sustain income growth of the bottom 40 per cent of the population at a rate higher than the national average

10.2 By 2030, empower and promote the social, economic and political inclusion of all, irrespective of age, sex, disability, race, ethnicity, origin, religion or economic or other status

10.c By 2030, reduce to less than 3 per cent the transaction costs of migrant remittances and eliminate remittance corridors with costs higher than 5 per cent

17.8 Fully operationalize the technology bank and science, technology and innovation capacity-building mechanism for least developed countries by 2017 and enhance the use of enabling technology, in particular information and communications technology

4.4 By 2030, substantially increase the number of youth and adults who have relevant skills, including technical and vocational skills, for employment, decent jobs and entrepreneurship

4.7 By 2030, ensure that all learners acquire the knowledge and skills needed to promote sustainable development, including, among others, through education for sustainable development and sustainable lifestyles, human rights, gender equality, promotion of a culture of peace and non-violence, global citizenship and appreciation of cultural diversity and of culture’s contribution to sustainable development

4.b By 2020, substantially expand globally the number of scholarships available to developing countries, in particular least developed countries, small island developing States and African countries, for enrolment in higher education, including vocational training and information and communications technology, technical, engineering and scientific programmes, in developed countries and other developing countries

5.5 Ensure women’s full and effective participation and equal opportunities for leadership at all levels of decision-making in political, economic and public life

5.b Enhance the use of enabling technology, in particular information and communications technology, to promote the empowerment of women

8.1 Sustain per capita economic growth in accordance with national circumstances and, in particular, at least 7 per cent gross domestic product growth per annum in the least developed countries

8.2 Achieve higher levels of economic productivity through diversification, technological upgrading and innovation, including through a focus on high-value added and labour-intensive sectors

8.6 By 2020, substantially reduce the proportion of youth not in employment, education or training

8.b By 2020, develop and operationalize a global strategy for youth employment and implement the Global Jobs Pact of the International Labour Organization

Key Performance Indicator (KPI):

1.2.1 Proportion of population living below the national poverty line, by sex and age

1.2.2 Proportion of men, women and children of all ages living in poverty in all its dimensions according to national definitions

1.4.1 Proportion of population living in households with access to basic services

10.c.1 Remittance costs as a proportion of the amount remitted

10.1.1 Growth rates of household expenditure or income per capita among the bottom 40 per cent of the population and the total population

4.4.1 Proportion of youth and adults with information and communications technology (ICT) skills, by type of skill

5.5.2 Proportion of women in managerial positions

8.2.1 Annual growth rate of real GDP per employed person

8.1.1 Annual growth rate of real GDP per capita

8.6.1 Proportion of youth (aged 15–24 years) not in education, employment or training

proposertoolsdg

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  • EP2: epoch_length

    Authored by: Darlington Kofa

    3分 24秒
    Darlington Kofa
  • EP1: 'd' parameter

    Authored by: Darlington Kofa

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  • EP3: key_deposit

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    3分 48秒
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  • EP4: epoch_no

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    2分 16秒
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  • EP5: max_block_size

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  • EP6: pool_deposit

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    3分 19秒
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  • EP7: max_tx_size

    Authored by: Darlington Kofa

    4分 59秒
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