over budget
Firestrike Soccer Game Migration
Current Project Status
unfunded
Total
amount
Received
$0
Total
amount
Requested
$174,000
Total
Percentage
Received
0.00%
Solution

カルダノと生成されたNFTを使って、2D RPG/戦略サッカーゲーム「Firestrike Soccer」の強力なゲーム内市場を活性化/創出します。

Problem

販売プラットフォームでは最大30%の手数料がかかり、小規模なインディーズスタジオの利益と成長を妨げています。

Addresses Challenge
Feasibility
Auditability

チーム

1 member

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Detailed Plan

Firestrike Soccer is a hybrid soccer/RPG 2D game that uses player/coach/item/spell/technique cards to power a player team to success. As a player gains experience, they can improve thr stats of their player cards which then turns each evolved player card into its’ own unique card! With everything being tiered at bronze/silver/gold the strategies are endless.

How does this impact the block chain? Each user will either will have or be assigned a wallet We create an NFT for each card (293 cards to start). As a user plays the game, they can upgrade their player cards (162 cards). Whenever they release an upgraded card to the exchange market, that card will then release as a unique (ONE ONLY) card within the in-game marketplace. They can also auction/trade other cards as well through the marketplace. Users can acquire the base cards either through buying card packs, quest chains, daily quests, or as prizes awarded while playing the game.

As the user builds up a large collection of NFTs, win cryptocurrency, they’ll naturally prefer Cardano as the go-to currency.

The other place that we will make heavy use of the block-chain is in regards to tournaments. As the user base grows, we will be hosting an increasingly larger number of tournaments. We will be awarding some very unique cards and awards to the winners. We will have various levels of tournament buy-in to provide different levels of challenge to the players.

What we currently have (a card consists of 3 parts; border, background and featured image);

=> 142 male player cards

=> 22 female player cards

=> 10 coach cards

=> 32 spell cards

=> 70 technique cards

=> 17 item cards

=> 51 trophies

=> All the audio clips

=> All the audio melodies

=> 82 animation clips

=> Basic gameplay

=> Basic gameplay AI implemented

We are a kitted out small indie studio. Prior to COVID we have 5 artist stations, 1 audio engineer station, 3 developer stations and 2 flex stations. We are a Unity studio for game development. We use Apple for audio development, and 3ds max for art development. We still have the office and and a base staff; we’re NOT looking for funding for them.

In order to finish the project we require the following;

=> UI Designer ($60,000)

=> 2D Animator/Artist ($54,000)

=> Game Programmer ($60,000)

We’ve already created 99% of the graphics, animations, sounds and UI for the game and have a rough playable demo. What we need is to do a lot of the final polish work on the integrated assets. We’re looking for funding to help us get over the top and do the following (and meet the following goals);

1-3 Month Goals

=> Touch up the animations to make sure they flow properly (animation sequences are already done)

=> Clean up the UI flow and ensure that the game is fully compatible with all mobile screen resolutions

3-6 Month Goals

=> Finish and fault-test the networking portion of the game

=> Convert our in-game currency and currency management to block-chain

=> Implement an exchange for cards that players want to either trade or sell for currency

6-12 Month:

=> Bug test/fix the game through an Beta and Alpha program

=> Spend the 6 months fixing bugs that come along

=> Release on month 12

コミュニティ・アドバイザー・レビュー (1)

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Playlist

  • EP2: epoch_length

    Authored by: Darlington Kofa

    3分 24秒
    Darlington Kofa
  • EP1: 'd' parameter

    Authored by: Darlington Kofa

    4分 3秒
    Darlington Kofa
  • EP3: key_deposit

    Authored by: Darlington Kofa

    3分 48秒
    Darlington Kofa
  • EP4: epoch_no

    Authored by: Darlington Kofa

    2分 16秒
    Darlington Kofa
  • EP5: max_block_size

    Authored by: Darlington Kofa

    3分 14秒
    Darlington Kofa
  • EP6: pool_deposit

    Authored by: Darlington Kofa

    3分 19秒
    Darlington Kofa
  • EP7: max_tx_size

    Authored by: Darlington Kofa

    4分 59秒
    Darlington Kofa
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